The moon has turned into cheese. Now humanity has to deal with it. For some it's an opportunity. For others it's a moment to question their faith: In God, in science, in everything. Still others try to keep the world running in the face of absurdity and uncertainty. And then there are the billions looking to the sky and wondering how a thing that was always just there is now... something absolutely impossible. Astronauts and billionaires, comedians and bank executives, professors and presidents, teenagers and terminal patients at the end of their lives -- over the length of an entire lunar cycle, each get their moment in the moonlight. To panic, to plan, to wonder and to pray, to laugh and to grieve. All in a kaleidoscopic novel that goes all the places you'd expect, and then to so many places you wouldn't. It's a wild moonage daydream. Ride this rocket.
A diary, written in 1912 by a Lutheran pastor is discovered within a wall. What it unveils is a slow massacre, a chain of events that go back to 217 Blackfeet dead in the snow. Told in transcribed interviews by a Blackfeet named Good Stab, who shares the narrative of his peculiar life over a series of confessional visits.
One of the most iconic structures in the Four Lands is Paranor, the fortress home of the Druid Order. Legend holds that it was erected by an Elven leader known as Galaphile Joss. But who was this Galaphile, and how and why did he choose to establish this center of magic and learning? Within these pages we meet the real Galaphile, following him from a friendless teenage orphan stranded in the Human world to a powerful adult and master mage, studying under the infamous recluse, Cogline. We learn of the forces that shaped him-those he loved, and those he lost; those who aided him, and those who stood against him. Throughout it all, Galaphile's goal is a noble one- to bring order to a chaotic world, and to make life better for those trying to survive it. To this end, he commences building the citadel which will one day be known as Paranor with the aid of the King of the Silver River. But there is one other who seeks dominion over the Four Lands-and for far less virtuous ends. For this foe has been corrupted by an ancient evil-one that will not only reach out and touch Galaphile's nearest and dearest, but also echo down through the centuries, sowing the seeds for some of the darkest times the Four Lands will ever face.
September, 2060- Adrian Hall, acting director of the ATF, is holding a press conference. Yes, Eli Whitaker, anti-android demagogue, remains at large, and yes, he is recruiting children into his militia - Adrian is careful not to use the word army. She is careful all the way through the conference, right up until someone asks her about her personal connection to Whitaker; about Trey Caudill, his foster son. July, 2058- Farmers Shay and Ernst, struggling after they discover their GMO crop seeds have failed, hire android employees- Sarah as hospice, and AG-15 to work the now-toxic fields. Under one roof, four lives intertwine in ways no one expects. July, 2060- Special Agent Trey Caudill is leading a raid on Eli Whitaker's farm when an android, call sign Ora, shoots and kills a child. March, 2061- Ora sits in a room. He has been there for seven months, resisting diagnostic tests. He is drawing on the walls, scratching his artificial skin, tracing something over and over and over again with a tired metallic finger. There is nothing wrong with his circuitry, so why does Ora feel so broken? Unflinching yet understated, making expert use of its nonlinear form, Mechanize My Hands to War is at once a study of grief and an ode to the power of self-determination.
They call them wayward girls. Loose girls. Girls who grew up too fast. And they’re sent to Wellwood House in St. Augustine, Florida, where unwed mothers are hidden by their families to have their babies in secret, to give them up for adoption, and most important of all, to forget any of it ever happened. Fifteen-year-old Fern arrives at the home in the sweltering summer of 1970, pregnant, terrified and alone. Under the watchful eye of the stern Miss Wellwood, she meets a dozen other girls in the same predicament: Rose, Holly, Zinnia. Everything the girls eat, every moment of their waking day, and everything they’re allowed to talk about is strictly controlled. Then Fern meets a librarian who gives her an occult book about witchcraft, and power is in the hands of the girls for the first time in their lives.
Two teens appear out of nowhere, ransacking a small-town grocery and attacking the police officers who come to investigate. Their clothes are torn and filthy, their hands and bare feet callused, they have fangs/ They're sister and brother, alone against the world. Where did they come from? Raised by wolves, they say. Kai and Holo are taken in by the police chief and his wife, and begin adjusting to life in a small town, attending school and going on dates. But humans, they find, are the most vicious animals. And the mystery of their upbringing brings dark and powerful forces to Kokanee Creek, tearing the town apart and threatening the lives of everyone they love. How will the wolves survive? How will Kai and Holo?
When aimless twenty-something Mara lands a job as the night-shift production assistant on her cousin's ghost hunting/home makeover reality TV show Haunt Sweet Home, she quickly determines her new role will require a healthy attitude toward duplicity. But as she hides fog machines in the woods and improvises scares to spook new homeowners, a series of unnerving incidents on set and a creepy new coworker force Mara to confront whether the person she's truly been deceiving and hiding from all along--is herself. Eerie and empathetic, Haunt Sweet Home is a multifaceted, supernatural exploration of finding your own way into adulthood, and into yourself.
From the dragon-filled Temeraire series and the gothic magical halls of the Scholomance trilogy, through the realms next door to Spinning Silver and Uprooted, this stunning collection takes us from fairy tale to fantasy, myth to history, and mystery to science fiction as we travel through Naomi Novik's most beloved stories. Here, among many others, we encounter * A mushroom witch who learns that sometimes the worst thing in the Scholomance can be your roommate * The start of the Dragon Corps in ancient Rome, after Mark Antony hatches a dragon's egg and bonds with the hatchling. * A young bride in the Middle Ages who finds herself gambling with Death for the highest of stakes.
1983: Three students from a small college embark on a week-long road trip to film a documentary on roadside memorials for their American Studies class. The project starts out as a fun adventure with long stretches of empty road and nightly campfires where they begin to open up with one another. But as they venture deeper into the Appalachian backwoods, the atmosphere begins to darken. They notice more and more of the memorials feature a strange, unsettling symbol hinting at a sinister secret. Paranoia sets in when it appears they are being followed. Their vehicle is tampered with overnight and some of the locals appear to be anything but welcoming. Before long, the students can't help but wonder if these roadside deaths were really random accidents...or is something terrifying at work here?
Misha knows that chasing success in Hollywood can be hell. But finally, after years of trying to make it, his big moment is here: an Oscar nomination. And the executives at the studio for his long-running streaming series know just the thing to kick his career to the next level: kill off the gay characters, "for the algorithm," in the upcoming season finale. Misha refuses, but he soon realizes that he's just put a target on his back. And what's worse, monsters from his horror movie days are stalking him and his friends through the hills above Los Angeles. Haunted by his past, Misha must risk his entire future--before the horrors from the silver screen find a way to bury him for good.
Her name was written in the pages of someone else's story: Lucy Westenra was one of Dracula's first victims. But her death was only the beginning. Lucy rose from the grave a vampire and has spent her immortal life trying to escape from Dracula's clutches--and trying to discover who she really is and what she truly wants. Her undead life takes an unexpected turn in twenty-first-century London, when she meets another woman, Iris, who is also yearning to break free from her past. Iris's family has built a health empire based on a sinister secret, and they'll do anything to stay in power. Lucy has long believed she would never love again. Yet she finds herself compelled by the charming Iris while Iris is equally mesmerized by the confident and glamorous Lucy. But their intense connection and blossoming love is threatened by outside forces. Iris's mother won't let go of her without a fight, and Lucy's past still has fangs: Dracula is on the prowl once more.